![]() It also lets you secure kills more easilly during the gank. If you get caught out you can quickly escape over a wall if you're not playing someone with some sort of dash. No matter what Dragon it is, any Dragon is helpful. ![]() Take the Dragon Like the Rift Herald, it would be beneficial for you to take the Dragon if it’s alive. Having flash allows you to take a riskier/stealthier/shorter gank path to avoid wards and such. Applying pressure to the enemies tower in lane so the enemy Jungler will not be able to stop you from taking it. Get back to lane, farm up, and try again the next time you 1v1 the other mid laner.ĭo you have flash? (Thanks to dphil's comment) People learn really well from experience, so if you fail miserably your first few ganks, dont be discouraged. If you're not sure about when to gank, the best way to learn is to go and do it more! As well, you can use wards to avoid getting counter-ganked, which also sucks. You can often catch a jungler off-guard or low and effectively 'gank' him in his own jungle as he goes around clearing his camps. If you are not going to push the tower, you should leave the lane for your teammates to farm gold. One spot I love to put a ward is in the brush between the enemy red and river. Walking over a ward makes you walking all the way to the other lane a waste of time ![]() I don't advise ganking if the lane is pushed towards your tower though.ĭo you know if the other team has placed wards recently? Try to keep track of where all the wards are so you can avoid them when going to gank. If you just killed, or forced your lane opponent to back, if you push the wave in, then you have a good opportunity to gank. If your team is pushing, you will have a really hard time ganking unless you want to dive them, which is a lot riskier. Knowing when to gank comes largely from experience and practice, but Ive found the following to be very useful in knowing when is a good time to gank.Īre the side lanes pushed up/overextended?
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