Well im totally new to this whole modding thing, and the only reason i need a high combat multiplier is to get through the combat multiplier demon door. Super strong object + super strong weapon = stupid high combat multiplier. Make your own or change an existing one - I recommend a legendary weapon, otherwise you may end up superbuffing a bandit's weapon and that can be very bad. Now you need your weapon that does insane damage. So, you have your destructible object with insane health. Like, punching a specific wall makes the Hero evil or something. Give it an insane amount of HP and have it so striking it adds to the multiplier and, if you want, changes hero stats. I like to use disposable chests - open them, break them, and it's like they were never there. Create a destructible object, like a wall. This idea was influenced by the rogue-inspired game NetHack, but was cut from Fable during development.Re: Combat Multiplier mod question While spells like Heal Life would only be accessible to those who worshipped Avo. For example, an unused spell called Raise Dead would only be accessible to those who worshipped Skorm. According to co-creator Dene Carter, the original Fable was meant to have spells that would only be accessible to the player by worshipping to the right deity.Similar to the opposing deity at the Temple of Avo. Unused dialogue for the deity which talks to you upon entering the Chapel, implies that at one point in development, Skorm simply asked for Gold as a donation.Containing a torture chamber where you would lure victims to be sacrificed. Many assets can be found in the game files, that hints at the Chapel being bigger earlier on in development.Fishing in the water within the chapel is believed to yield larger fish as well as a higher ratio of moonfish with respect to total fish caught.If the player chooses to attack the two attendants in the chapel, a disembodied voice will say, " Fool! My acolytes are your channel to me! Now they will show my anger!".The trader that found the area and built the temple demanded gold from those who felt their power. It is revealed in The Lost Chapters by the Oracle that Skorm does not exist, and the temple was built by a ruthless trader on a site where the will energy was particularly strong, tending towards evil."''remember, the blue nymph crouches at a quarter past three." ''This has to do with the correct moment to sacrifice the victims (the best types are the bigger mercenaries.), which is several seconds after the offscreen bandit yells "''Lights out, you horrible lot!".'' After the Bandit Spy Extraction quest, the contact in Bowerstone North, Tanya, will tell the player a message.It is a common misinterpretation that the optimum time for sacrifice is at exactly midnight, but this is most likely because the people who did it had a neutral alignment. If you are completely good, your sacrifices must take place just before sunrise, and if you are completely evil, your sacrifices must take place just after sunset. Each bar should be translated as 1 hour of night. There are 6 bars on each side, and neutral in the middle. The only way to know the best time to sacrifice is to look at your alignment bar in your menu. Note: it only happens once, unless you get it during the Trader Escort quest and Hero Save it. If you sacrifice someone here you will lose 10 years of age. It is recommended to leave the trader you wish to keep alive in Darkwood Camp to keep him from accidentally being sacrificed.
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