This is specifically THE AREA where you make all your PERMANENT upgrades. I found out too late that spending candles on items in the game's start menu is NOT unlocking those items forever but simply buying them for one-time use. Even in the tutorial videos those "buttons" are invisible and the guy had to just know they're there. After 40 hours I found the buttons to cure diseases in the "Field Hospital" ONLY because a Utuber clicked them. You have to press C to get the expected character sheets. The most obviously clickable icons are your characters, but clicking them DOES NOTHING. Buttons are not distinguished in any way. Not knowing what's clickable on the interface is a universal theme in this game. He's also got a relatively low Stun resistance for a frontliner, so Dazing or Stunning him can keep him from coming to the aid of his teammates.As a new player I was prepared for the punishing, rogue-like game play, I was NOT prepared for being punished for not knowing all its systems As a new player I was prepared for the punishing, rogue-like game play, I was NOT prepared for being punished for not knowing all its systems in advance. If the Crusader's the last man standing, he cannot heal with Rally to the Flame, making him easier pickings depending on how the rest of his skill loadout is like. His Stress Relief skill, should you actually encounter it, can easily undo the work of a Stress team, but if you keep a good assault on both body and mind, the enemy Crusader will have to pick between healing or Stress relief to save the threatened teammate. However, if you keep the pressure on his teammates and they don't have other strong sources of healing, you can force the Crusader to spend a majority of his turns healing the party to keep them off Death's Door. The Crusader is a very hardy unit, and can take a long time to kill, especially if he busts out Rally to the Flame. If they do have Holy Lance, only consider knockback if you really don't want the Crusader Stunning or Stressing your frontliners. If you don't see Holy Lance at all, you are generally safe in knocking him to the back of the formation to deny most of his attack skills. Pay attention to where the Crusader is and what they're packing. Melee Crusaders find value in the Sacred Blade as it improves raw damage output and raises the Stun rate of Stunning Blow - though the Brass Knuckles can be used as a suitable substitute until the Blade is unlocked. Stress-based Crusaders with Zealous Accusation will usually be packing the Writ of Execution to augment the Stress infliction. Supportive Crusaders that take Rally to the Flame and/or Inspiring Cry will find great use of the Glorious Standard which augments both skills and protects the Crusader against shuffles. With only four skill slots to use, pick your skill loadout and trinkets carefully. Inspiring Cry now recovers a lot more Stress and provides a lengthy buff that adds to Virtue chance, allowing for a chance at a turnabout should you be confronted with a Stress team. Bear in mind that Rally to the Flame cannot be used if the Crusader is the last man standing. Battle Heal is now Rally to the Flame, allowing him to heal himself and one other ally for a small amount of HP - usually enough to push them away from Death's Door - while purging most debuffs from both units. His other support skills have changed, too. Holy Lance is commonly seen on Crusaders starting at position 2, as it lets them synergize with other movement skills from the party member behind them, or allows for emergency repositioning if the enemy uses a move skill. Stunning Blow is also a great shutdown move for frontliners. Of his attack skills, Zealous Accusation is a staple among Stress-focused builds as it can inflict a fair amount of Stress to the front two enemies and even bypass Guard depending on the position. The PROT bonus stacks with the Crusader's innate PROT and can be cranked even higher with the Battle-Scarred Helm or Gladiator's Helm to turn him into a tank with defenses rivaling the Man-at-Arms's. Be aware that it has little use against Stress or DoT teams, and it is bypassed by enemy Shieldbreakers or other sources of PROT reduction. His Bulwark of Light skill now grants a party-wide 20% PROT buff, which is a handy skill to start the fight with as it immediately neuters enemy direct damage. Six of his seven skills see regular use - only Smite is not commonly used due to the lack of additional effect it carries. The Crusader's flexible kit makes him a great all-rounder for many situations.
0 Comments
Leave a Reply. |